- | Job Rules | -
-Scientific Branch-
Class-D
- You are only permitted to team with other D-Class or Chaos Insurgency members.
- You are not allowed to fire upon Chaos Insurgency or D-Class under ANY circumstances.
Infiltrated Class-D [Class-D With A Gun From Chaos]
- You are only permitted to team with other D-Class or Chaos Insurgency members.
- You are not allowed to fire upon Chaos Insurgency or D-Class under ANY circumstances.
- You may give your weapon to any other D-Class personnel.
- You may only use your weaponry when in an RP Situation or when Security let their guard down.
Scientific Intern
- You are allowed to help Scientists with tests when given permission to do such, you can not host tests yourself!
- You are not permitted to have any kind of firearm.
- You may not enter the D-Class area without permission from a Science Supervisor of Site-Director
Scientific Member
- You are able to test on Euclid SCPs.
- You may only test with the permission of a Senior Member+ or O5.
- You may not loiter in the Class-D area and are only to be there for getting Class-Ds for a test.
- You are not permitted to have any kind of firearm.
Senior Scientific Member
- You may test Euclid and Keter SCPs.
- You do not require permission to test Safe and Euclid SCPs however, you require permission during Keter tests.
- You may not loiter in the Class-D area and are only to be there for getting Class-Ds for a test.
- You are allowed to own a Glock. [From The Gun Dealer]
Supervisor
- You may test every SCP.
- You do not require permission to test.
- You are allowed to own a Glock. [Gun Dealer]
- You may loiter in the Class-D area.
O5 Member
- Being a member of the O5 means that you are the most important living being on Foundational grounds. Your life matters more than any others.
- If there are any Phantom online, they MUST protect you at all times with their life.
- You are permitted to give orders to everyone below you as long as they abide by the server rules.
- You may command all departments
- If phantom are not present, security personnel must serve as a close-protection detail.
- You may command the AI to launch the Nuke.
- You are allowed to own a Gun.
Site Director
- Being a site director means you are allowed to order any department around but higher rankings and phantom
- you are permitted to deny tests.
- you are allowed a glock.
- you are permitted anywhere on site
- you are not permitted in class d area
The Administrator
- Same Rules as O5-Council
- You Command The Council
-Administrative-
Foundation Dog [Not In Use]
- You are a dog.
- You are not permitted to own a firearm.
- You may not spam your SWEP.
- You may attack people when ordered to by either Security or Site Command.
-Security-
Guard Recruit
- You are to guard D-Block at all times unless requested otherwise.
- You may not abuse your stunstick, you may not kill with it and you may only beat someone with it every 2 seconds.
- You are not permitted to own a firearm.
Security Guard/Junior
- You are to guard the LCZ at all times unless requested otherwise.
- You may not abuse your stunstick, you may not kill with it and you may only beat someone with it every 2 seconds.
- You are allowed to own a Pistol and a rifle as a guard.
Security SGT+
- You are to guard the LCZ and HCZ at all times unless requested otherwise.
- You may give orders to Security Guards.
- You may own any firearm.
- You may enter CDC.
MTF Heavy
- You are to guard the LCZ, HCZ, EZ and Surface at all times unless requested otherwise.
- You must always respond to breaches as soon as possible.
- You may give orders to Tactical Units
- You may own any firearm.
MTF Lieutenant
- You take control of all TU units and MTF units below your rank.
- You take control of the LCZ and HCZ when no higher-ranking member or Head Guard is present.
- You may own any firearm.
- You must always respond to breaches as soon as possible.
MTF Commandant
- You take control of all SD units and MTF units below your rank.
- You take control of the LCZ, HCZ and EZ when no higher-ranking member or Head Guard is present.
- You may own any firearm.
- You must always respond to breaches as soon as possible.
- You may command the AI to launch the Nuke when an O5 is not present.
Artificial Intelligence [ not in use ]
- You have to follow orders from the Foundation unless hacked by SCP-079.
- You may be disabled by a member of the Chaos Insurgency in the Control centre.
- You may initiate a lockdown if 3 or more SCP's breached.
- You may launch the Nuke when ordered to.
- You are not permitted to own any firearm.
Phantom (all ranks)
- you must guard HR's
- If no HR's are present you must follow the Security SGT protocol.
Military Police [ Jobs wth the arrest stick]
- You must enforce foundation law and may arrest and kill any personnel not following foundation protocols.
- You may own any firearm.
- You may order security personnel.
Security Director
- You control the LCZ, HCZ and EZ.
- You command all guards.
- You may own any firearm.
- You may not leave the foundation unless evacuating.
- You may give orders to the UT X-50 Unit.
- You must be guarded by the Military Police when requested.
MTF
- You may give orders to guard and Tactical Units.
- You may own any firearm.
- You must always respond to breaches as soon as possible.
-SCPs-
SCP-096
- You may only enter a enraged state when someone looked at your face.
- You must do everything to kill someone once they've seen your face.
- You may move around but must look at the ground with a slight pitch up and may only crouch walk.
- You can be bagged.
- While bagged, you must listen to orders.
- You cannot team with other SCPs.
- You may only use your keycard to hunt down a person who has seen your face.
SCP-173
- You may only move / attack every 5 seconds if you are being watched.
- You cannot move / attack if 3 or more people are watching you.
- You cannot move / attack while SCP-131 is watching you.
- You cannot kill other SCPs.
- You cannot team with other SCPs.
- When moving while being watched (Left click) you must point at the ground so that you only move a reasonable distance.
- You may not use your SWEP to glitch through walls.
SCP-035
- You may only make someone your host in your Containment Chamber.
- You must kill your host and tell the Staff team who it was if staff are online.
- You can only use mindcontrol on people who are right next to you.
- You cannot mindcontrol people through Doors, Walls or Glass.
- You cannot mindcontrol Unity X-50s and Cyborgs.
- You cannot mindcontrol other SCPs.
- You may only mindcontrol 1 person at a time.
- You may be tazed and bagged.
- After being tazed your Host will be executed and you (As a Mask) will be placed in a small bag in which you cannot mindcontrol nor kill people.
- You can team with SCP-049.
SCP-049
- You may not cure someone while there is a gun pointed toward you.
- You may only have up to 3 Zombies.
- If you are attacked, you may kill the person who has attacked you.
- You may not infect other SCPs.
- You have to follow orders once you are gun pointed.
- You can team with SCP-035.
SCP-049-2 (Zombie)
- You count as an SCP and get the same punishment for FailRP.
- You have to follow SCP-049's orders.
- You have to kill every human on sight, unless ordered not to.
- You may only use your knife.
- You cannot open doors locked with a keycard.
SCP-106
- You may only be active when your CC is lowered.
- You may not lower your CC yourself.
- Before killing your victim, you have to bring it to your pocket dimension first.
- You can't go out of noclip unless there are only 2 others in the room.
- You may only pocket 1 person at a time.
- You can only bring people to your pocket dimension when you are in a room with 2 or less people with only 1 being able to look at you.
- If someone enters the room while you, your target and another person are within it, you may witch hunt your prey and must then immediately leave the area.
- You may not team with other SCPs.
- You may only obduct the same person every 5 minutes.
SCP-008
- You are Gas, you are invisible and odorless while in this form and can only be killed by a Disinfection Unit burning you when they are alone with you in a room and hear your footsteps.
- You may only have up to 3 zombies.
- You may not infect SCPs, MTF Commandant.
- You may not team with other SCPs other then your own.
- You may not cooperate with any team.
SCP-008-A
- You count as an SCP and get the same punishment for FailRP.
- You have to attack ANYTHING.(Except SCPs)
- You may only use your knife.
- You cannot open doors locked with a keycard.
SCP-079 [ Not in use ]
- CI may plug you in to breach you.
- You may not open doors no matter what.
- You may only hack something every 5 minutes
- You may team with SCP-682
- You may be unplugged by MTF Member+
- You may close doors (via noclip) when plugged in.
SCP-999
- You may roam freely.
- You have to follow orders from Foundation Staff.
- You have to help in the recontainment of SCP-682
- You cannot team with other SCPs.
SCP-682
- You hate EVERY living being.
- You may rage for a valid reason.
- You have to advert when you are in rage.
- You cannot kill other SCP's.
- You have to follow orders when SCP-999 is next to you.
- You may only rage every minute for a valid reason.
- You cannot rage when SCP-999 is next to you.
- You can team with SCP-079.
SCP-666 [ not in use ]
- You have to kill every human being.
- You cannot kill other SCP's.
- You cannot team with anyone.
- You may tazed and cuffed.
- When tazed and cuffed, you must listen to orders given from the Foundation.
- You may be killed.
SCP-939
- You focus on sounds, anyone walking, running, meeleing, talking or shooting an unsupressed weapon is visible to you and must be killed.
- You may be tranquilized and boxed. Once this happens, you must follow the person who has boxed you. To be tranquilized, you must be tazed.
- You may not cooperate with any team.
SCP-457
- You may only walk, you may not run.
- You must kill anyone on sight.
- You may not cooperate with any team.
- You may be extinguished by a MTF members.
SCP 066
- you may only scream when touched
- you must remain in hallways when people are nearby
- you may not follow players they must touch you
- do not spam the scream or face a 3 hour ban.
-Others-
Insurgency Agent
- You may raid every 45 minutes.
- You may own any firearm.
- You may disguise yourself as anything as long as it isn't Site Director or O5. (you may only disguise as Site Director+ if Senior Chaos)
- To Disguise do this "/advert Disguised as [What you hidden as]
- You may only breach 3 SCPs (Per raid and 5 if senior)
No-Body
- You are apart of the GOI "Nobody"
- You always wear a long black coat, a Fedora and a set of sunglasses.
- You may choose to either give info to the Foundation or the Chaos Insurgency.
- You may not engage in faction vs. faction combat, you may only defend yourself.
------
Keep in mind that all the rules listed here are subject to change and that it is your responsibility to make sure that your current understanding of them is up-to date.
- | Job Rules | -
-Scientific Branch-
Class-D
- You are only permitted to team with other D-Class or Chaos Insurgency members.
- You are not allowed to fire upon Chaos Insurgency or D-Class under ANY circumstances.
Infiltrated Class-D [Class-D With A Gun From Chaos]
- You are only permitted to team with other D-Class or Chaos Insurgency members.
- You are not allowed to fire upon Chaos Insurgency or D-Class under ANY circumstances.
- You may give your weapon to any other D-Class personnel.
- You may only use your weaponry when in an RP Situation or when Security let their guard down.
Scientific Intern
- You are allowed to help Scientists with tests when given permission to do such, you can not host tests yourself!
- You are not permitted to have any kind of firearm.
- You may not enter the D-Class area without permission from a Science Supervisor of Site-Director
Scientific Member
- You are able to test on Euclid SCPs.
- You may only test with the permission of a Senior Member+ or O5.
- You may not loiter in the Class-D area and are only to be there for getting Class-Ds for a test.
- You are not permitted to have any kind of firearm.
Senior Scientific Member
- You may test Euclid and Keter SCPs.
- You do not require permission to test Safe and Euclid SCPs however, you require permission during Keter tests.
- You may not loiter in the Class-D area and are only to be there for getting Class-Ds for a test.
- You are allowed to own a Glock. [From The Gun Dealer]
Supervisor
- You may test every SCP.
- You do not require permission to test.
- You are allowed to own a Glock. [Gun Dealer]
- You may loiter in the Class-D area.
O5 Member
- Being a member of the O5 means that you are the most important living being on Foundational grounds. Your life matters more than any others.
- If there are any Phantom online, they MUST protect you at all times with their life.
- You are permitted to give orders to everyone below you as long as they abide by the server rules.
- You may command all departments
- If phantom are not present, security personnel must serve as a close-protection detail.
- You may command the AI to launch the Nuke.
- You are allowed to own a Gun.
Site Director
- Being a site director means you are allowed to order any department around but higher rankings and phantom
- you are permitted to deny tests.
- you are allowed a glock.
- you are permitted anywhere on site
- you are not permitted in class d area
The Administrator
- Same Rules as O5-Council
- You Command The Council
-Administrative-
Foundation Dog [Not In Use]
- You are a dog.
- You are not permitted to own a firearm.
- You may not spam your SWEP.
- You may attack people when ordered to by either Security or Site Command.
-Security-
Guard Recruit
- You are to guard D-Block at all times unless requested otherwise.
- You may not abuse your stunstick, you may not kill with it and you may only beat someone with it every 2 seconds.
- You are not permitted to own a firearm.
Security Guard/Junior
- You are to guard the LCZ at all times unless requested otherwise.
- You may not abuse your stunstick, you may not kill with it and you may only beat someone with it every 2 seconds.
- You are allowed to own a Pistol and a rifle as a guard.
Security SGT+
- You are to guard the LCZ and HCZ at all times unless requested otherwise.
- You may give orders to Security Guards.
- You may own any firearm.
- You may enter CDC.
MTF Heavy
- You are to guard the LCZ, HCZ, EZ and Surface at all times unless requested otherwise.
- You must always respond to breaches as soon as possible.
- You may give orders to Tactical Units
- You may own any firearm.
MTF Lieutenant
- You take control of all TU units and MTF units below your rank.
- You take control of the LCZ and HCZ when no higher-ranking member or Head Guard is present.
- You may own any firearm.
- You must always respond to breaches as soon as possible.
MTF Commandant
- You take control of all SD units and MTF units below your rank.
- You take control of the LCZ, HCZ and EZ when no higher-ranking member or Head Guard is present.
- You may own any firearm.
- You must always respond to breaches as soon as possible.
- You may command the AI to launch the Nuke when an O5 is not present.
Artificial Intelligence [ not in use ]
- You have to follow orders from the Foundation unless hacked by SCP-079.
- You may be disabled by a member of the Chaos Insurgency in the Control centre.
- You may initiate a lockdown if 3 or more SCP's breached.
- You may launch the Nuke when ordered to.
- You are not permitted to own any firearm.
Phantom (all ranks)
- you must guard HR's
- If no HR's are present you must follow the Security SGT protocol.
Military Police [ Jobs wth the arrest stick]
- You must enforce foundation law and may arrest and kill any personnel not following foundation protocols.
- You may own any firearm.
- You may order security personnel.
Security Director
- You control the LCZ, HCZ and EZ.
- You command all guards.
- You may own any firearm.
- You may not leave the foundation unless evacuating.
- You may give orders to the UT X-50 Unit.
- You must be guarded by the Military Police when requested.
MTF
- You may give orders to guard and Tactical Units.
- You may own any firearm.
- You must always respond to breaches as soon as possible.
-SCPs-
SCP-096
- You may only enter a enraged state when someone looked at your face.
- You must do everything to kill someone once they've seen your face.
- You may move around but must look at the ground with a slight pitch up and may only crouch walk.
- You can be bagged.
- While bagged, you must listen to orders.
- You cannot team with other SCPs.
- You may only use your keycard to hunt down a person who has seen your face.
SCP-173
- You may only move / attack every 5 seconds if you are being watched.
- You cannot move / attack if 3 or more people are watching you.
- You cannot move / attack while SCP-131 is watching you.
- You cannot kill other SCPs.
- You cannot team with other SCPs.
- When moving while being watched (Left click) you must point at the ground so that you only move a reasonable distance.
- You may not use your SWEP to glitch through walls.
SCP-035
- You may only make someone your host in your Containment Chamber.
- You must kill your host and tell the Staff team who it was if staff are online.
- You can only use mindcontrol on people who are right next to you.
- You cannot mindcontrol people through Doors, Walls or Glass.
- You cannot mindcontrol Unity X-50s and Cyborgs.
- You cannot mindcontrol other SCPs.
- You may only mindcontrol 1 person at a time.
- You may be tazed and bagged.
- After being tazed your Host will be executed and you (As a Mask) will be placed in a small bag in which you cannot mindcontrol nor kill people.
- You can team with SCP-049.
SCP-049
- You may not cure someone while there is a gun pointed toward you.
- You may only have up to 3 Zombies.
- If you are attacked, you may kill the person who has attacked you.
- You may not infect other SCPs.
- You have to follow orders once you are gun pointed.
- You can team with SCP-035.
SCP-049-2 (Zombie)
- You count as an SCP and get the same punishment for FailRP.
- You have to follow SCP-049's orders.
- You have to kill every human on sight, unless ordered not to.
- You may only use your knife.
- You cannot open doors locked with a keycard.
SCP-106
- You may only be active when your CC is lowered.
- You may not lower your CC yourself.
- Before killing your victim, you have to bring it to your pocket dimension first.
- You can't go out of noclip unless there are only 2 others in the room.
- You may only pocket 1 person at a time.
- You can only bring people to your pocket dimension when you are in a room with 2 or less people with only 1 being able to look at you.
- If someone enters the room while you, your target and another person are within it, you may witch hunt your prey and must then immediately leave the area.
- You may not team with other SCPs.
- You may only obduct the same person every 5 minutes.
SCP-008
- You are Gas, you are invisible and odorless while in this form and can only be killed by a Disinfection Unit burning you when they are alone with you in a room and hear your footsteps.
- You may only have up to 3 zombies.
- You may not infect SCPs, MTF Commandant.
- You may not team with other SCPs other then your own.
- You may not cooperate with any team.
SCP-008-A
- You count as an SCP and get the same punishment for FailRP.
- You have to attack ANYTHING.(Except SCPs)
- You may only use your knife.
- You cannot open doors locked with a keycard.
SCP-079 [ Not in use ]
- CI may plug you in to breach you.
- You may not open doors no matter what.
- You may only hack something every 5 minutes
- You may team with SCP-682
- You may be unplugged by MTF Member+
- You may close doors (via noclip) when plugged in.
SCP-999
- You may roam freely.
- You have to follow orders from Foundation Staff.
- You have to help in the recontainment of SCP-682
- You cannot team with other SCPs.
SCP-682
- You hate EVERY living being.
- You may rage for a valid reason.
- You have to advert when you are in rage.
- You cannot kill other SCP's.
- You have to follow orders when SCP-999 is next to you.
- You may only rage every minute for a valid reason.
- You cannot rage when SCP-999 is next to you.
- You can team with SCP-079.
SCP-666 [ not in use ]
- You have to kill every human being.
- You cannot kill other SCP's.
- You cannot team with anyone.
- You may tazed and cuffed.
- When tazed and cuffed, you must listen to orders given from the Foundation.
- You may be killed.
SCP-939
- You focus on sounds, anyone walking, running, meeleing, talking or shooting an unsupressed weapon is visible to you and must be killed.
- You may be tranquilized and boxed. Once this happens, you must follow the person who has boxed you. To be tranquilized, you must be tazed.
- You may not cooperate with any team.
SCP-457
- You may only walk, you may not run.
- You must kill anyone on sight.
- You may not cooperate with any team.
- You may be extinguished by a MTF members.
SCP 066
- you may only scream when touched
- you must remain in hallways when people are nearby
- you may not follow players they must touch you
- do not spam the scream or face a 3 hour ban.
-Others-
Insurgency Agent
- You may raid every 45 minutes.
- You may own any firearm.
- You may disguise yourself as anything as long as it isn't Site Director or O5. (you may only disguise as Site Director+ if Senior Chaos)
- To Disguise do this "/advert Disguised as [What you hidden as]
- You may only breach 3 SCPs (Per raid and 5 if senior)
No-Body
- You are apart of the GOI "Nobody"
- You always wear a long black coat, a Fedora and a set of sunglasses.
- You may choose to either give info to the Foundation or the Chaos Insurgency.
- You may not engage in faction vs. faction combat, you may only defend yourself.
------
Keep in mind that all the rules listed here are subject to change and that it is your responsibility to make sure that your current understanding of them is up-to date.